
var MENU_POS0=[
// Level 0 block configuration
{
	// Item's width in pixels
	'width'      : 112,
	// Item's height in pixels
	'height'     : 25,	
	// if Block Orientation is vertical
	'vertical'   : false,
	// Block outing table parameters:
	// [cellpadding, cellspacing, border]
	'table'      : [0, 0, 0],
	// Time Delay in milliseconds before subling block expands
	// after mouse pointer overs an item
	'expd_delay' : 0,
	// Style class names for the level
	'css' : {
		// Block outing table class
		'table' : '',
		// Item inner tag style class for all item states or
		// classes for [<default state>, <hovered state>, <clicked state>]
		'inner' : ['m0inner','m0inner','m0inner'],
		// Item outer tag style class for all item states or
		// classes for [<default state>, <hovered state>, <clicked state>]
		'outer' : ['m0inner', 'm0inner', 'm0inner']
	},
	'opacity' : 0
},
// Level 1 block configuration
{
	'width'      : 135,
	'height'     : 14,
	// Vertical Offset between adjacent levels in pixels
	'block_top'  : 20,
	// Horizontal Offset between adjacent levels in pixels
	'block_left' : -10,
	// if negative, forces the block to expand upward
	'top'        : 0,
	// if negative, forces the block to expand leftward
	'left'       : 0,
	'vertical'   : true,
	// block behaviour if single frame:
	// 1 - shift to the edge, 2 - flip relatively to left upper corner
	'wise_pos'   : 1,
	// Time Delay in milliseconds before menu collapses after mouse 
	// pointer lefts all items
	'hide_delay' : 500,
	// transition effects for the block 
	// [index on expand, duration on expand, index on collapse, duration on collapse]
	'transition' : [12, 0.3, 9, 0.3],
	// level shadow scope settings
	//'shadow' : {
		// color of the shadow
	//	'color' : '',
		// horisontal offset of the shadow in pixels
	//	'offX'  : 0,
		// vertical offset of the shadow in pixels
		//'offY'  : 0
	//},
	'css' : {
		// Block outing table class
		'table' : 'm0table',
		// Item inner tag style class for all item states or
		// classes for [<default state>, <hovered state>, <clicked state>]
		'inner' : ['m0innerout','m0innerover','m0innerover'],
		// Item outer tag style class for all item states or
		// classes for [<default state>, <hovered state>, <clicked state>]
		'outer' : ['m0mouto', 'm0movero', 'm0movero']
	}
	
},
// Level 2 block configuration
{
	'width'      : 130,
	'block_top'  : 0,
	'block_left' : 125,
	'table'      : [0, 0, 0]

}
//Subling level configurations are inherited from level 2
]

var MENU_POS0F=[
// Level 0 block configuration
{
	// Item's width in pixels
	'width'      : 106,
	// Item's height in pixels
	'height'     : 35,
	
	// if Block Orientation is vertical
	'vertical'   : false,
	// Block outing table parameters:
	// [cellpadding, cellspacing, border]
	'table'      : [0, 0, 0],
	// Time Delay in milliseconds before subling block expands
	// after mouse pointer overs an item
	'expd_delay' : 0,
	// Style class names for the level
	'css' : {
		// Block outing table class
		'table' : 'm0tableF',
		// Item inner tag style class for all item states or
		// classes for [<default state>, <hovered state>, <clicked state>]
		'inner' : ['m0inner','m0inner','m0inner'],
		// Item outer tag style class for all item states or
		// classes for [<default state>, <hovered state>, <clicked state>]
		'outer' : ['m0mouto', '', 'm0mdowno']
	}
},
// Level 1 block configuration
{
	'width'      : 150,'height'     : 14,
	// Vertical Offset between adjacent levels in pixels
	'block_top'  : 30,
	// Horizontal Offset between adjacent levels in pixels
	'block_left' : -20,
	// if negative, forces the block to expand upward
	'top'        : 0,
	// if negative, forces the block to expand leftward
	'left'       : 0,
	'vertical'   : true,
	// block behaviour if single frame:
	// 1 - shift to the edge, 2 - flip relatively to left upper corner
	'wise_pos'   : 1,
	// Time Delay in milliseconds before menu collapses after mouse 
	// pointer lefts all items
	'hide_delay' : 0,
	// transition effects for the block 
	// [index on expand, duration on expand, index on collapse, duration on collapse]
	//'transition' : [12, 0.3, 9, 0.3],
	// level shadow scope settings
	//'shadow' : {
		// color of the shadow
	//	'color' : '',
		// horisontal offset of the shadow in pixels
	//	'offX'  : 0,
		// vertical offset of the shadow in pixels
	//	'offY'  : 0
	//},
		'css' : {
		// Block outing table class
		'table' : 'm0table',
		// Item inner tag style class for all item states or
		// classes for [<default state>, <hovered state>, <clicked state>]
		'inner' : ['m0innerout','m0innerover','m0innerover'],
		// Item outer tag style class for all item states or
		// classes for [<default state>, <hovered state>, <clicked state>]
		'outer' : ['m0mouto', 'm0movero', 'm0movero']
	}
	
},
// Level 2 block configuration
{
	'width'      : 135,
	'block_top'  : 0,
	'block_left' : 145
	//'transition' : [0, 0.3, 7, 0.3]
}
//Subling level configurations are inherited from level 2
]